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#![feature(arc_new_cyclic)] /*! Riddle crate for loading and playing audio data. Built largely on the back of `::image` and its dependencies. # Riddle Example The **recommended** way to use this crate is through the main `riddle` crate. Riddle exposes this crate through `riddle::audio`. ```no_run use riddle::*; fn main() -> Result<(), RiddleError> { let rdl = RiddleLib::new()?; // Load the clip let clip_bytes = include_bytes!("../../example_assets/boop.wav"); let clip = audio::Clip::new(&clip_bytes[..])?; // Play the clip let player = audio::ClipPlayerBuilder::new(&rdl.context().audio()) .play(&clip)?; let start_time = std::time::Instant::now(); rdl.run(move |rdl| { if std::time::Instant::now() - start_time > std::time::Duration::from_secs(2) { rdl.quit() } }) } ``` # Direct Example If you don't want to depend on `riddle`, you can use this crate directly. ```no_run use riddle_audio::*; fn main() -> Result<(), AudioError> { let audio_system = AudioSystem::new()?; // Load the clip let clip_bytes = include_bytes!("../../example_assets/boop.wav"); let clip = Clip::new(&clip_bytes[..])?; // Play the clip let player = ClipPlayerBuilder::new(&audio_system) .play(&clip)?; // Let it play for two seconds let start_time = std::time::Instant::now(); while std::time::Instant::now() - start_time < std::time::Duration::from_secs(2) { audio_system.process_frame(); std::thread::sleep_ms(100); } Ok(()) } ``` */ mod audio_system; mod clip; mod clip_player; mod error; mod fades; pub mod doctest; use fades::*; use riddle_common::*; pub use audio_system::*; pub use clip::*; pub use clip_player::*; pub use error::*; type Result<R> = std::result::Result<R, AudioError>;