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use crate::*; use riddle_math::*; use riddle_common::{Color, ColorElementConversion}; use std::io::{Read, Seek}; /// A representation of an image stored in main memory. The image is stored /// as RGBA32. #[derive(Clone)] pub struct Image { img: ::image::RgbaImage, } impl Image { /// Load an image from a `Read + Seek` instance which emits png file data. /// /// # Example /// /// ``` /// # use riddle_image::*; fn main() -> Result<(), ImageError> { /// let png_bytes = include_bytes!("../../example_assets/image.png"); /// let png_img = Image::new_from_png(std::io::Cursor::new(&png_bytes[..]))?; /// # Ok(()) } /// ``` pub fn new_from_png<R: Read + Seek>(r: R) -> Result<Self> { let img = ::image::load(std::io::BufReader::new(r), ::image::ImageFormat::Png)?; Ok(Image { img: img.into_rgba(), }) } /// Create a new image with the given dimensions, all pixels are initialized /// to 0x00000000. /// /// # Example /// /// ``` /// # use riddle_image::*; /// // Create a single pixel image /// let img = Image::new(1,1); /// ``` pub fn new(width: u32, height: u32) -> Self { let img = ::image::RgbaImage::from_raw(width, height, vec![0u8; (width * height * 4) as usize]) .unwrap(); Image { img } } /// Get the color of the pixel at the given coordinates /// /// # Example /// /// ``` /// # use riddle_image::*; /// let img = Image::new(1,1); /// assert_eq!(Color::rgba(0,0,0,0), img.get_pixel(0, 0)); /// ``` pub fn get_pixel(&self, x: u32, y: u32) -> Color<u8> { let c: ::image::Rgba<u8> = self.img.get_pixel(x, y).clone(); Color::rgba(c[0], c[1], c[2], c[3]) } /// Set the color of the pixel at the given coordinates /// /// # Example /// /// ``` /// # use riddle_image::*; /// let mut img = Image::new(1,1); /// img.set_pixel(0, 0, Color::rgba(1.0, 0.0, 0.0, 1.0)); /// assert_eq!(Color::rgba(255,0,0,255), img.get_pixel(0, 0)); /// ``` pub fn set_pixel<C: ColorElementConversion<Color<u8>>>(&mut self, x: u32, y: u32, color: C) { let color: Color<u8> = color.convert(); let color: [u8; 4] = color.into(); self.img.put_pixel(x, y, color.into()); } /// Borrow the bytes representing the entire image, encoded as RGBA8 /// /// # Example /// /// ``` /// # use riddle_image::*; /// let img = Image::new(1,1); /// assert_eq!(0x00u8, img.as_rgba8()[0]); /// ``` pub fn as_rgba8(&self) -> &[u8] { self.img.as_ref() } /// Mutably borrow the bytes representing the entire image, encoded as RGBA8 /// /// # Example /// /// ``` /// # use riddle_image::*; /// let mut img = Image::new(1,1); /// let bytes = img.as_rgba8_mut(); /// bytes[0] = 0xFF; /// assert_eq!(Color::rgba(255, 0, 0, 0), img.get_pixel(0,0)); /// ``` pub fn as_rgba8_mut(&mut self) -> &mut [u8] { self.img.as_mut() } /// Get the byte count of the entire image encoded as RGBA8 /// /// # Example /// /// ``` /// # use riddle_image::*; /// let img = Image::new(1,1); /// assert_eq!(4, img.byte_count()); /// ``` pub fn byte_count(&self) -> usize { self.img.as_ref().len() } /// Width of the image in pixels /// /// # Example /// /// ``` /// # use riddle_image::*; /// let img = Image::new(1,1); /// assert_eq!(1, img.width()); /// ``` pub fn width(&self) -> u32 { self.img.width() } /// Height of the image in pixels /// /// # Example /// /// ``` /// # use riddle_image::*; /// let img = Image::new(1,1); /// assert_eq!(1, img.height()); /// ``` pub fn height(&self) -> u32 { self.img.height() } /// Dimension of the image in pixels /// /// # Example /// /// ``` /// # use riddle_image::*; use riddle_math::*; /// let img = Image::new(1,1); /// assert_eq!(Vector2::new(1, 1), img.dimensions()); /// ``` pub fn dimensions(&self) -> Vector2<u32> { let (w, h) = self.img.dimensions(); Vector2 { x: w, y: h } } /// Get the bounding rect for the image, located at (0,0) and having size /// equal to the image's dimensions. /// /// # Example /// /// ``` /// # use riddle_image::*; use riddle_math::*; /// let img = Image::new(1,1); /// assert_eq!(Rect::new(Vector2::new(0, 0), Vector2::new(1, 1)), img.rect()); /// ``` pub fn rect(&self) -> Rect<u32> { Rect { location: Vector2 { x: 0, y: 0 }, dimensions: self.dimensions(), } } /// Blit another image on to self. The location is the relative offset of the (0,0) pixel of the /// source image relative to self's (0,0) pixel. /// /// # Example /// /// ``` /// # use riddle_image::*; use riddle_math::*; /// let mut source = Image::new(1,1); /// source.set_pixel(0, 0, Color::<u8>::RED); /// /// let mut dest = Image::new(2,1); /// dest.blit(&source, Vector2::new(1, 0)); /// /// assert_eq!(Color::ZERO, dest.get_pixel(0,0)); /// assert_eq!(Color::RED, dest.get_pixel(1, 0)); /// ``` pub fn blit(&mut self, source: &Image, location: Vector2<i32>) { if let Some((dest_rect, src_rect)) = Rect::intersect_relative_to_both(self.dimensions(), source.dimensions(), location) { let mut dest_view = self.create_view_mut(dest_rect.clone().convert()); let src_view = source.create_view(src_rect.convert()); for row in 0..(dest_rect.dimensions.y as u32) { let dest = dest_view.get_row_rgba8_mut(row); let src = src_view.get_row_rgba8(row); dest.clone_from_slice(src); } } } pub(crate) fn create_view<'a>(&'a self, rect: Rect<u32>) -> ImageView<'a> { ImageView::new(self, rect) } pub(crate) fn create_view_mut<'a>(&'a mut self, rect: Rect<u32>) -> ImageViewMut<'a> { ImageViewMut::new(self, rect) } }