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#![feature(arc_new_cyclic)] /*! Riddle crate dealing with user input (keyboard, mouse, gamepad). Built largely on the back of `gilrs` and its dependencies for controller support, and consumes system events from a `riddle-platform` compatible system (`winit`). The primary functions of this crate is to convert incoming input event streams in to a queryable immediate-mode-like API, and to unify the incoming event streams in to a single input event stream. # Riddle Example The **recommended** way to use this crate is through the main `riddle` crate. Riddle exposes this crate through `riddle::input`. ```no_run use riddle::{*, platform::*, input::*}; fn main() -> Result<(), RiddleError> { let rdl = RiddleLib::new()?; let window = WindowBuilder::new().build(rdl.context())?; rdl.run(move |rdl| { match rdl.event() { Event::Input(InputEvent::KeyDown { .. }) => rdl.quit(), _ => (), } }) } ``` # Direct Example If you don't want to depend on `riddle`, you can use this crate directly. In order to have the crate function, appropriate `riddle_platform_common::PlatformEvent`s must be sent to the input system via the `EventPub` it is constructed with. ```no_run use riddle_input::*; use riddle_common::eventpub::*; use riddle_platform_common::*; fn main() -> Result<(), InputError> { let platform_events: EventPub<PlatformEvent> = EventPub::new(); let (input_system, mut main_thread_state) = InputSystem::new(&platform_events)?; platform_events.dispatch(PlatformEvent::MouseButtonDown{ window: WindowId::new(0), button: MouseButton::Left}); main_thread_state.process_input(); let input_events: Vec<InputEvent> = input_system.take_input_events(); Ok(()) } ``` */ mod error; mod event; mod gamepad; mod gamepad_state; mod input_system; mod keyboard_state; mod mouse_state; use gamepad_state::*; use mouse_state::*; pub use error::*; pub use event::*; pub use gamepad::*; pub use input_system::*; pub use keyboard_state::*; pub use riddle_platform_common::{LogicalPosition, MouseButton, Scancode, VirtualKey}; type Result<R> = std::result::Result<R, InputError>;