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use crate::{math::*, *};
#[doc(hidden)]
pub trait RenderTargetDesc<'a> {
fn begin_render(&self) -> Result<()>;
fn end_render(&self);
fn wgpu_device(&self) -> &dyn ext::RendererWGPUDevice;
fn dimensions(&self) -> Vector2<f32>;
fn standard_resources(&self) -> &StandardResources;
fn with_view<F: FnMut(&wgpu::TextureView) -> Result<()>>(&self, f: F) -> Result<()>;
}
pub trait RenderContext {
fn set_transform(&mut self, transform: mint::ColumnMatrix4<f32>) -> Result<()>;
fn clear(&mut self, color: Color<f32>) -> Result<()>;
fn render_internal<R: Renderable>(&mut self, renderable: &R) -> Result<()>;
fn fill_rect(&mut self, rect: &Rect<f32>, color: Color<f32>) -> Result<()>;
fn present(self) -> Result<()>;
}
#[doc(hidden)]
pub struct RenderableDesc<'a> {
pub(crate) texture: TextureHandle,
pub(crate) shader: ShaderHandle,
pub(crate) verts: &'a [Vertex],
pub(crate) indices: &'a [u16],
}
impl<'a> Renderable for RenderableDesc<'a> {
fn with_renderable<R, F>(&self, f: F) -> Result<R>
where
F: FnOnce(&RenderableDesc) -> Result<R>,
{
f(self)
}
}
#[doc(hidden)]
pub trait Renderable {
fn with_renderable<R, F: FnOnce(&RenderableDesc) -> Result<R>>(&self, f: F) -> Result<R>;
}