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use crate::{ext::*, math::*, *};
pub struct SpriteRenderTarget {
renderer: RendererHandle,
texture: TextureHandle,
sprite: Sprite,
}
impl SpriteRenderTarget {
pub fn new(renderer: &Renderer, dimensions: Vector2<u32>) -> Result<SpriteRenderTarget> {
let texture = Texture::new(
&renderer.wgpu_device().device(),
FilterMode::Linear,
FilterMode::Linear,
TextureType::RenderTarget,
dimensions,
)?;
let sprite = Sprite::from_texture(renderer, &texture)?;
Ok(Self {
renderer: renderer.clone_handle(),
texture,
sprite,
})
}
pub fn begin_render<'a>(&'a self) -> Result<impl RenderContext + 'a> {
let encoder = self
.renderer
.wgpu_device()
.device()
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
BufferedRenderer::new(self, encoder)
}
pub fn sprite(&self) -> &Sprite {
&self.sprite
}
}
impl<'a> RenderTargetDesc<'a> for &'a SpriteRenderTarget {
fn dimensions(&self) -> Vector2<f32> {
self.sprite.dimensions()
}
fn with_view<F: FnOnce(&wgpu::TextureView) -> Result<()>>(&self, f: F) -> Result<()> {
let view = self
.texture
.texture
.create_view(&wgpu::TextureViewDescriptor {
format: Some(wgpu::TextureFormat::Bgra8UnormSrgb),
dimension: Some(wgpu::TextureViewDimension::D2),
aspect: wgpu::TextureAspect::All,
..Default::default()
});
f(&view)
}
fn wgpu_device(&self) -> &dyn ext::RendererWGPUDevice {
self.renderer.wgpu_device()
}
fn standard_resources(&self) -> &StandardResources {
self.renderer.standard_res()
}
fn begin_render(&self) -> Result<()> {
Ok(())
}
fn end_render(&self) {}
}