Crate riddle_renderer_wgpu[−][src]
Riddle simple sprite-based renderer built on wgpu
.
The renderer can be used by itself as the only renderer in your application, or it can be constructed on top of existing WGPU devices to provide simple 2D rendering.
Riddle Example
The recommended way to use this crate is through the main riddle
crate.
Riddle exposes this crate through riddle::renderer
. The following example
lets this crate take full ownership over creating the WGPU device.
use riddle::{common::Color, platform::*, renderer::*, *}; fn main() -> Result<(), RiddleError> { let rdl = RiddleLib::new()?; let window = WindowBuilder::new().build(rdl.context())?; let renderer = Renderer::new_from_window(&window)?; rdl.run(move |rdl| { match rdl.event() { Event::Platform(PlatformEvent::WindowClose(_)) => rdl.quit(), Event::ProcessFrame => { let mut render_ctx = renderer.begin_render().unwrap(); render_ctx.clear(Color::RED); render_ctx.present(); }, _ => () } }) }
Direct Usage
To use this crate directly see wgpu_ext::WGPUDevice
for how to use the renderer
with custom WGPU devices.
Modules
wgpu_ext | Traits and structs required to use custom WGPU devices. |
Structs
SpriteBuilder | Builder to construct new |
SpriteRenderCommand | Builder for a |
Enums
FilterMode | Interpolation mode between texels when rendering |
RendererError |
Traits
RenderContext | Types which accept render calls, tracks current world transform, and are consumed when the calls are presented. |
Type Definitions
Renderer | A simple 2D sprite based renderer for a riddle Window. |
RendererHandle | Strong handle to a |
RendererWeak | Weak handle to a |
Sprite | A sprite for the default Window renderer. |
SpriteAtlasBuilder | Construct a set of |
SpriteRenderTarget | A target which can be both rendered to and referenced as a |