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use crate::*;

use riddle_platform_common::{LogicalPosition, WindowId};

#[derive(Clone, PartialEq, Debug)]
pub enum InputEvent {
    CursorMove {
        window: WindowId,
        position: LogicalPosition,
    },
    MouseButtonDown {
        window: WindowId,
        button: MouseButton,
    },
    MouseButtonUp {
        window: WindowId,
        button: MouseButton,
    },

    KeyDown {
        window: WindowId,
        scancode: Scancode,
        vkey: Option<VirtualKey>,
        modifiers: KeyboardModifiers,
    },
    KeyUp {
        window: WindowId,
        scancode: Scancode,
        vkey: Option<VirtualKey>,
        modifiers: KeyboardModifiers,
    },

    GamePadConnected(GamePadId),
    GamePadDisconnected(GamePadId),
    GamePadButtonDown {
        gamepad: GamePadId,
        button: GamePadButton,
    },
    GamePadButtonUp {
        gamepad: GamePadId,
        button: GamePadButton,
    },
    GamePadAxisChanged {
        gamepad: GamePadId,
        axis: GamePadAxis,
        value: f32,
    },
}