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use crate::traits::WindowCommon;
use riddle_math::Vector2;
#[derive(Debug, Eq, PartialEq, Copy, Clone)]
pub struct LogicalSize {
pub width: u32,
pub height: u32,
}
#[derive(Debug, Eq, PartialEq, Copy, Clone)]
pub struct LogicalPosition {
pub x: u32,
pub y: u32,
}
#[derive(Debug, Eq, PartialEq, Copy, Clone)]
pub struct LogicalVec2 {
pub x: u32,
pub y: u32,
}
impl LogicalSize {
pub fn into_physical<W: WindowCommon>(self, window: &W) -> (u32, u32) {
window.logical_to_physical(self)
}
}
impl From<LogicalVec2> for LogicalSize {
fn from(vec2: LogicalVec2) -> Self {
Self {
width: vec2.x,
height: vec2.y,
}
}
}
impl From<Vector2<u32>> for LogicalSize {
fn from(vec: Vector2<u32>) -> Self {
Self {
width: vec.x as u32,
height: vec.y as u32,
}
}
}
impl From<LogicalSize> for Vector2<f32> {
fn from(size: LogicalSize) -> Self {
Self {
x: size.width as f32,
y: size.height as f32,
}
}
}
impl LogicalPosition {
pub fn into_physical<W: WindowCommon>(self, window: &W) -> (u32, u32) {
window.logical_to_physical(self)
}
}
impl From<LogicalVec2> for LogicalPosition {
fn from(vec2: LogicalVec2) -> Self {
Self {
x: vec2.x,
y: vec2.y,
}
}
}
impl From<Vector2<u32>> for LogicalPosition {
fn from(vec: Vector2<u32>) -> Self {
Self {
x: vec.x as u32,
y: vec.y as u32,
}
}
}
impl Default for LogicalPosition {
fn default() -> Self {
Self { x: 0, y: 0 }
}
}
impl From<LogicalPosition> for Vector2<f32> {
fn from(pos: LogicalPosition) -> Self {
Self {
x: pos.x as f32,
y: pos.y as f32,
}
}
}
impl LogicalVec2 {
pub fn into_physical<W: WindowCommon>(self, window: &W) -> (u32, u32) {
window.logical_to_physical(self)
}
}
impl From<LogicalSize> for LogicalVec2 {
fn from(size: LogicalSize) -> Self {
Self {
x: size.width,
y: size.height,
}
}
}
impl From<LogicalPosition> for LogicalVec2 {
fn from(pos: LogicalPosition) -> Self {
Self { x: pos.x, y: pos.y }
}
}
impl From<Vector2<u32>> for LogicalVec2 {
fn from(vec: Vector2<u32>) -> Self {
Self {
x: vec.x as u32,
y: vec.y as u32,
}
}
}
impl From<LogicalVec2> for Vector2<f32> {
fn from(vec: LogicalVec2) -> Self {
Self {
x: vec.x as f32,
y: vec.y as f32,
}
}
}