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use crate::wgpu_ext::*;
pub struct WGPUSpriteRenderTarget<Device: WGPUDevice> {
renderer: WGPURendererHandle<Device>,
texture: WGPUTextureHandle,
sprite: WGPUSprite<Device>,
}
impl<Device> WGPUSpriteRenderTarget<Device>
where
Device: WGPUDevice,
{
pub fn new(renderer: &WGPURenderer<Device>, dimensions: Vector2<u32>) -> Result<Self> {
let texture = renderer.wgpu_device().with_device_info(|info| {
WGPUTexture::new_shared(
info.device,
FilterMode::Linear,
FilterMode::Linear,
TextureType::RenderTarget,
dimensions,
)
})?;
let sprite = WGPUSprite::from_texture(renderer, &texture)?;
Ok(Self {
renderer: renderer.clone_handle(),
texture,
sprite,
})
}
pub fn begin_render(&self) -> Result<impl RenderContext + '_> {
let encoder = self.renderer.wgpu_device().with_device_info(|info| {
Ok(info
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }))
})?;
BufferedRenderer::new(self, encoder)
}
pub fn sprite(&self) -> &WGPUSprite<Device> {
&self.sprite
}
}
impl<'a, Device> WGPURenderTargetDesc<'a, Device> for &'a WGPUSpriteRenderTarget<Device>
where
Device: WGPUDevice,
{
fn dimensions(&self) -> Vector2<f32> {
self.sprite.dimensions()
}
#[inline]
fn with_view<F: FnOnce(&wgpu::TextureView) -> Result<()>>(&self, f: F) -> Result<()> {
let view = self
.texture
.texture
.create_view(&wgpu::TextureViewDescriptor {
format: Some(wgpu::TextureFormat::Bgra8UnormSrgb),
dimension: Some(wgpu::TextureViewDimension::D2),
aspect: wgpu::TextureAspect::All,
..Default::default()
});
f(&view)
}
fn renderer(&self) -> &WGPURenderer<Device> {
&self.renderer
}
fn standard_resources(&self) -> &StandardResources {
self.renderer.standard_res()
}
fn begin_render(&self) -> Result<()> {
Ok(())
}
fn end_render(&self) {}
}