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use crate::*;
use riddle_common::define_handles;
use std::sync::Mutex;
pub struct TimeSystem {
weak_self: TimeSystemWeak,
frame_time: Mutex<FrameTime>,
timers: TimerSet,
}
define_handles!(<TimeSystem>::weak_self, pub TimeSystemHandle, pub TimeSystemWeak);
impl TimeSystem {
pub fn fps(&self) -> f32 {
self.frame_time.lock().unwrap().fps
}
pub fn delta_secs(&self) -> f32 {
1.0 / self.frame_time.lock().unwrap().fps
}
pub fn frame_instant(&self) -> std::time::Instant {
self.frame_time.lock().unwrap().frame_instant
}
pub fn register_timer<F>(&self, duration: std::time::Duration, callback: F) -> TimerHandle
where
F: FnOnce() + Send + 'static,
{
self.timers.register_timer(duration, Box::new(callback))
}
}
impl ext::TimeSystemExt for TimeSystem {
fn new_shared() -> TimeSystemHandle {
TimeSystemHandle::new(|weak_self| Self {
weak_self,
frame_time: Mutex::new(FrameTime::new()),
timers: TimerSet::new(),
})
}
fn process_frame(&self) {
let mut locked_time = self.frame_time.lock().unwrap();
locked_time.update();
let delta = locked_time.frame_delta;
drop(locked_time);
self.timers.update(delta);
}
}
struct FrameTime {
frame_instant: std::time::Instant,
frame_delta: std::time::Duration,
fps: f32,
}
impl FrameTime {
fn new() -> Self {
Self {
frame_instant: std::time::Instant::now(),
frame_delta: Default::default(),
fps: 0.0,
}
}
fn update(&mut self) {
let now = std::time::Instant::now();
self.frame_delta = now.duration_since(self.frame_instant);
self.fps = 1.0 / self.frame_delta.as_secs_f32().max(0.0001);
self.frame_instant = now;
}
}