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use std::sync::{
atomic::{AtomicBool, Ordering},
Arc, Mutex, Weak,
};
pub(crate) struct TimerSet {
active_timers: Mutex<Vec<Timer>>,
}
impl TimerSet {
pub fn new() -> Self {
Self {
active_timers: Mutex::new(vec![]),
}
}
pub fn update(&self, dt: std::time::Duration) {
let mut timers = std::mem::take(&mut *self.active_timers.lock().unwrap());
for timer in timers.iter_mut() {
timer.update(dt);
}
timers.retain(|t| t.pending());
self.active_timers.lock().unwrap().append(&mut timers);
}
pub fn register_timer(
&self,
duration: std::time::Duration,
callback: Box<dyn FnOnce() + Send>,
) -> TimerHandle {
let timer = Timer::new(duration, callback);
let handle = TimerHandle {
shared_state: Arc::downgrade(&timer.shared_state),
};
self.active_timers.lock().unwrap().push(timer);
handle
}
}
struct Timer {
time_remaining: std::time::Duration,
callback: Option<Box<dyn FnOnce() + Send>>,
shared_state: Arc<SharedTimerState>,
}
impl Timer {
pub fn new(duration: std::time::Duration, callback: Box<dyn FnOnce() + Send>) -> Self {
Self {
time_remaining: duration,
callback: Some(callback),
shared_state: Arc::new(SharedTimerState::default()),
}
}
pub fn pending(&self) -> bool {
!self.shared_state.cancelled() && self.time_remaining > std::time::Duration::from_secs(0)
}
fn update(&mut self, dt: std::time::Duration) {
if self.pending() {
match self.time_remaining.checked_sub(dt) {
Some(remaining) => {
self.time_remaining = remaining;
}
None => {
self.complete();
}
}
};
}
fn complete(&mut self) {
if let Some(callback) = self.callback.take() {
callback();
}
self.time_remaining = std::time::Duration::default();
self.shared_state.pending.store(false, Ordering::Relaxed);
}
}
#[derive(Debug)]
struct SharedTimerState {
pending: AtomicBool,
cancelled: AtomicBool,
}
impl SharedTimerState {
fn cancelled(&self) -> bool {
self.cancelled.load(Ordering::Relaxed)
}
fn pending(&self) -> bool {
self.pending.load(Ordering::Relaxed)
}
}
impl Default for SharedTimerState {
fn default() -> Self {
Self {
pending: AtomicBool::new(true),
cancelled: AtomicBool::new(false),
}
}
}
pub struct TimerHandle {
shared_state: Weak<SharedTimerState>,
}
impl TimerHandle {
pub fn cancel(&self) {
if let Some(state) = Weak::upgrade(&self.shared_state) {
state.cancelled.store(true, Ordering::Relaxed);
}
}
pub fn pending(&self) -> bool {
match Weak::upgrade(&self.shared_state) {
Some(state) => state.pending(),
_ => false,
}
}
}