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use crate::image_ext::*;
use crate::*;
use ::image::Pixel;
use riddle_math::{Rect, SpacialNumericConversion, Vector2};
const GRID_INF: Vector2<i64> = Vector2 {
x: 0xFFFF,
y: 0xFFFF,
};
pub fn distance_field(source: Image, scale: f64) -> Image {
let source_bounds: Rect<i64> = source.rect().convert();
let source_img = source.image_rgbaimage();
let mut inside_grid = vec![Vector2::new(0, 0); (source.width() * source.height()) as usize];
let mut outside_grid = vec![Vector2::new(0, 0); (source.width() * source.height()) as usize];
for y in 0..source.height() {
for x in 0..source.width() {
let grid_offset = (y * source.width() + x) as usize;
let source_pixel = source_img.get_pixel(x, y).to_luma();
if source_pixel.0[0] > 127 {
outside_grid[grid_offset] = GRID_INF;
} else {
inside_grid[grid_offset] = GRID_INF;
}
}
}
do_grid_passes(&mut inside_grid, &source_bounds);
do_grid_passes(&mut outside_grid, &source_bounds);
let result_img = ::image::ImageBuffer::from_fn(source.width(), source.height(), |x, y| {
let p_inside = get_grid_point(&inside_grid, &source_bounds, Vector2::new(x, y).convert());
let p_outside = get_grid_point(&outside_grid, &source_bounds, Vector2::new(x, y).convert());
let len_inside = (p_inside.magnitude_squared() as f64).sqrt();
let len_outside = (p_outside.magnitude_squared() as f64).sqrt();
let val = (((len_outside - len_inside) / scale) + 0.5).clamp(0.0, 1.0);
::image::Luma([(val * 255.0) as u8])
});
let dyn_img: ::image::DynamicImage = ::image::DynamicImage::ImageLuma8(result_img);
Image::image_from_dynimage(dyn_img)
}
fn get_grid_point(
grid: &[Vector2<i64>],
bounds: &Rect<i64>,
location: Vector2<i64>,
) -> Vector2<i64> {
if bounds.contains_point(location) {
grid[((location.y * bounds.dimensions.x) + location.x) as usize]
} else {
GRID_INF
}
}
fn set_grid_point(
grid: &mut Vec<Vector2<i64>>,
bounds: &Rect<i64>,
location: Vector2<i64>,
value: Vector2<i64>,
) {
grid[((location.y * bounds.dimensions.x) + location.x) as usize] = value;
}
fn do_grid_passes(grid: &mut Vec<Vector2<i64>>, bounds: &Rect<i64>) {
do_pass(
grid,
bounds,
0_i64..bounds.dimensions.y,
0_i64..bounds.dimensions.x,
&[
Vector2 { x: -1, y: -1 },
Vector2 { x: 0, y: -1 },
Vector2 { x: 1, y: -1 },
Vector2 { x: -1, y: 0 },
Vector2 { x: 0, y: 0 },
],
);
do_pass(
grid,
bounds,
0_i64..bounds.dimensions.y,
(0_i64..bounds.dimensions.x).rev(),
&[Vector2 { x: 0, y: 0 }, Vector2 { x: 1, y: 0 }],
);
do_pass(
grid,
bounds,
(0_i64..bounds.dimensions.y).rev(),
(0_i64..bounds.dimensions.x).rev(),
&[
Vector2 { x: 0, y: 0 },
Vector2 { x: 1, y: 0 },
Vector2 { x: -1, y: 1 },
Vector2 { x: 0, y: 1 },
Vector2 { x: 1, y: 1 },
],
);
do_pass(
grid,
bounds,
(0_i64..bounds.dimensions.y).rev(),
0_i64..bounds.dimensions.x,
&[Vector2 { x: -1, y: 0 }, Vector2 { x: 0, y: 0 }],
);
}
fn do_pass<YIter: Iterator<Item = i64>, XIter: Iterator<Item = i64> + Clone>(
grid: &mut Vec<Vector2<i64>>,
bounds: &Rect<i64>,
y_range: YIter,
x_range: XIter,
neighbours: &[Vector2<i64>],
) {
for y in y_range {
for x in x_range.clone() {
let location = Vector2::new(x, y);
let new_val = neighbours
.iter()
.map(|offset| {
let other = get_grid_point(grid, bounds, location + *offset);
other + *offset
})
.min_by_key(|p| p.magnitude_squared())
.unwrap();
set_grid_point(grid, bounds, location, new_val);
}
}
}