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use crate::*;

use riddle_platform_common::{LogicalPosition, WindowId};

#[derive(Clone, PartialEq, Debug)]
pub enum InputEvent {
	CursorMove {
		window: WindowId,
		position: LogicalPosition,
	},
	MouseButtonDown {
		window: WindowId,
		button: MouseButton,
	},
	MouseButtonUp {
		window: WindowId,
		button: MouseButton,
	},

	KeyDown {
		window: WindowId,
		scancode: Scancode,
		vkey: Option<VirtualKey>,
		modifiers: KeyboardModifiers,
	},
	KeyUp {
		window: WindowId,
		scancode: Scancode,
		vkey: Option<VirtualKey>,
		modifiers: KeyboardModifiers,
	},

	GamePadConnected(GamePadId),
	GamePadDisconnected(GamePadId),
	GamePadButtonDown {
		gamepad: GamePadId,
		button: GamePadButton,
	},
	GamePadButtonUp {
		gamepad: GamePadId,
		button: GamePadButton,
	},
	GamePadAxisChanged {
		gamepad: GamePadId,
		axis: GamePadAxis,
		value: f32,
	},
}