[][src]Struct riddle_input::LogicalPosition

pub struct LogicalPosition {
    pub x: u32,
    pub y: u32,
}

A 2d position in logical screen units.

Logical units may be different to screen units depending on dpi scaling

Fields

x: u32y: u32

Implementations

impl LogicalPosition[src]

pub fn into_physical<W>(self, window: &W) -> (u32, u32) where
    W: WindowExt
[src]

Convert the position from logical units to physical pixel units, with respect to a specific window's current scaling.

Example

// Given a window with DPI scaling factor of 2:
let position = LogicalPosition{ x: 10, y: 10 };
assert_eq!((20, 20), position.into_physical(&window));

Trait Implementations

impl Clone for LogicalPosition[src]

impl Copy for LogicalPosition[src]

impl Debug for LogicalPosition[src]

impl Default for LogicalPosition[src]

impl Eq for LogicalPosition[src]

impl From<LogicalVec2> for LogicalPosition[src]

impl From<Vector2<u32>> for LogicalPosition[src]

impl PartialEq<LogicalPosition> for LogicalPosition[src]

impl StructuralEq for LogicalPosition[src]

impl StructuralPartialEq for LogicalPosition[src]

Auto Trait Implementations

impl RefUnwindSafe for LogicalPosition

impl Send for LogicalPosition

impl Sync for LogicalPosition

impl Unpin for LogicalPosition

impl UnwindSafe for LogicalPosition

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.