Struct riddle_input::GamePadId[][src]

pub struct GamePadId { /* fields omitted */ }

An identifier mapping to a particular gamepad, used for querying state from crate::InputSystem

Trait Implementations

impl Clone for GamePadId[src]

impl Copy for GamePadId[src]

impl Debug for GamePadId[src]

impl Eq for GamePadId[src]

impl From<GamepadId> for GamePadId[src]

impl Hash for GamePadId[src]

impl PartialEq<GamePadId> for GamePadId[src]

impl StructuralEq for GamePadId[src]

impl StructuralPartialEq for GamePadId[src]

Auto Trait Implementations

impl RefUnwindSafe for GamePadId

impl Send for GamePadId

impl Sync for GamePadId

impl Unpin for GamePadId

impl UnwindSafe for GamePadId

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.