Struct riddle_renderer_wgpu::vertex::Vertex[][src]

#[repr(C)]
pub struct Vertex { pub pos: [f32; 2], pub uv: [f32; 2], pub color: [f32; 4], }

Fields

pos: [f32; 2]uv: [f32; 2]color: [f32; 4]

Implementations

impl Vertex[src]

pub fn ptc<P, T>(pos: P, uv: T, color: &[f32; 4]) -> Vertex where
    T: Into<Point2<f32>>,
    P: Into<Point2<f32>>, 
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Trait Implementations

impl Clone for Vertex[src]

impl Copy for Vertex[src]

impl Pod for Vertex[src]

impl Zeroable for Vertex[src]

Auto Trait Implementations

impl RefUnwindSafe for Vertex

impl Send for Vertex

impl Sync for Vertex

impl Unpin for Vertex

impl UnwindSafe for Vertex

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.