[][src]Enum riddle_input::InputEvent

pub enum InputEvent {
    CursorMove {
        window: WindowId,
        position: LogicalPosition,
    },
    MouseButtonDown {
        window: WindowId,
        button: MouseButton,
    },
    MouseButtonUp {
        window: WindowId,
        button: MouseButton,
    },
    KeyDown {
        window: WindowId,
        scancode: Scancode,
        vkey: Option<VirtualKey>,
        modifiers: KeyboardModifiers,
    },
    KeyUp {
        window: WindowId,
        scancode: Scancode,
        vkey: Option<VirtualKey>,
        modifiers: KeyboardModifiers,
    },
    GamePadConnected(GamePadId),
    GamePadDisconnected(GamePadId),
    GamePadButtonDown {
        gamepad: GamePadId,
        button: GamePadButton,
    },
    GamePadButtonUp {
        gamepad: GamePadId,
        button: GamePadButton,
    },
    GamePadAxisChanged {
        gamepad: GamePadId,
        axis: GamePadAxis,
        value: f32,
    },
}

Variants

CursorMove

Fields of CursorMove

window: WindowIdposition: LogicalPosition
MouseButtonDown

Fields of MouseButtonDown

window: WindowIdbutton: MouseButton
MouseButtonUp

Fields of MouseButtonUp

window: WindowIdbutton: MouseButton
KeyDown

Fields of KeyDown

window: WindowIdscancode: Scancodevkey: Option<VirtualKey>modifiers: KeyboardModifiers
KeyUp

Fields of KeyUp

window: WindowIdscancode: Scancodevkey: Option<VirtualKey>modifiers: KeyboardModifiers
GamePadConnected(GamePadId)
GamePadDisconnected(GamePadId)
GamePadButtonDown

Fields of GamePadButtonDown

gamepad: GamePadIdbutton: GamePadButton
GamePadButtonUp

Fields of GamePadButtonUp

gamepad: GamePadIdbutton: GamePadButton
GamePadAxisChanged

Fields of GamePadAxisChanged

gamepad: GamePadIdaxis: GamePadAxisvalue: f32

Trait Implementations

impl Clone for InputEvent[src]

impl Debug for InputEvent[src]

impl PartialEq<InputEvent> for InputEvent[src]

impl StructuralPartialEq for InputEvent[src]

Auto Trait Implementations

impl RefUnwindSafe for InputEvent

impl Send for InputEvent

impl Sync for InputEvent

impl Unpin for InputEvent

impl UnwindSafe for InputEvent

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.