Struct riddle_renderer_wgpu::SpriteBuilder [−][src]
Builder to construct new Sprite
s from riddle_image::Image
s.
Example
let renderer = Renderer::new_from_window(&window)?; let img = Image::new(100, 100); let sprite = SpriteBuilder::new(img) .with_filter_modes(FilterMode::Linear, FilterMode::Linear) .build(&renderer)?;
Implementations
impl SpriteBuilder
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pub fn new(img: Image) -> Self
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Create a new builder for the given image
pub fn with_filter_modes(
self,
mag_filter: FilterMode,
min_filter: FilterMode
) -> Self
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self,
mag_filter: FilterMode,
min_filter: FilterMode
) -> Self
Specify the min and mag filters used when rendering the sprite
pub fn build<Device: WGPUDevice>(
self,
renderer: &WGPURenderer<Device>
) -> Result<WGPUSprite<Device>, RendererError>
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self,
renderer: &WGPURenderer<Device>
) -> Result<WGPUSprite<Device>, RendererError>
Build the sprite for the given renderer
Auto Trait Implementations
impl RefUnwindSafe for SpriteBuilder
impl Send for SpriteBuilder
impl Sync for SpriteBuilder
impl Unpin for SpriteBuilder
impl UnwindSafe for SpriteBuilder
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,