Struct riddle_renderer_wgpu::wgpu_ext::WGPURenderer [−][src]
A simple 2D sprite based renderer.
A renderer can be created for a Window and holds a reference to the window, which will keep the window alive as long as the renderer is alive.
Example
use riddle::{common::Color, platform::*, renderer::*, math::*, *}; fn main() -> Result<(), RiddleError> { let rdl = RiddleLib::new()?; let window = WindowBuilder::new().build(rdl.context())?; let renderer = Renderer::new_from_window(&window)?; let mut render_ctx /*: impl RenderContext*/ = renderer.begin_render()?; render_ctx.clear(Color::RED)?; // Change the current transform matrix, and draw a rect render_ctx.set_transform(glam::Mat4::from_scale(glam::vec3(2.0, 2.0, 1.0)).into())?; render_ctx.fill_rect(&Rect::new(vec2(0.0, 0.0), vec2(10.0, 10.0)), Color::GREEN)?; render_ctx.present()?; Ok(()) }
Implementations
impl WGPURenderer<WindowWGPUDevice>
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pub fn new_from_window(
window: &Window
) -> Result<WGPURendererHandle<WindowWGPUDevice>, RendererError>
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window: &Window
) -> Result<WGPURendererHandle<WindowWGPUDevice>, RendererError>
Initialize a new Renderer, creating a WGPU device for the window.
Example
let rdl = RiddleLib::new()?; let window = WindowBuilder::new().build(rdl.context())?; let renderer = Renderer::new_from_window(&window)?;
impl<Device: WGPUDevice> WGPURenderer<Device>
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pub fn dimensions(&self) -> Vector2<f32>
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Get the frame dimensions as reported by the WGPUDevice
.
In the case of a default Window renderer, this will be the internal size of the window in logical units.
Example
let rdl = RiddleLib::new()?; let window = WindowBuilder::new().dimensions(300, 400).build(rdl.context())?; let renderer = Renderer::new_from_window(&window)?; assert_eq!(vec2(300.0, 400.0), renderer.dimensions());
pub fn begin_render(&self) -> Result<impl RenderContext + '_, RendererError>
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Get a render context for the current swap chain frame.
Example
let renderer = Renderer::new_from_window(&window)?; let mut render_ctx = renderer.begin_render()?; render_ctx.clear(Color::RED); render_ctx.present();
pub fn wgpu_device(&self) -> &Device
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pub fn new_from_device(
wgpu_device: Device
) -> Result<WGPURendererHandle<Device>, RendererError>
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wgpu_device: Device
) -> Result<WGPURendererHandle<Device>, RendererError>
Or the renderer can be built on top of existing WGPU contexts, to allow the simple renderer to be used on top of custom renderers.
Trait Implementations
impl<T: WGPUDevice> CloneHandle for WGPURenderer<T>
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type Handle = WGPURendererHandle<T>
The type which represents a strong reference, and which may be dereferenced as Self. Read more
type WeakHandle = WGPURendererWeak<T>
The type which represents a weak reference.
fn clone_handle(&self) -> WGPURendererHandle<T>
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fn clone_weak_handle(&self) -> WGPURendererWeak<T>
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Auto Trait Implementations
impl<Device> !RefUnwindSafe for WGPURenderer<Device>
impl<Device> Send for WGPURenderer<Device> where
Device: Send + Sync,
Device: Send + Sync,
impl<Device> Sync for WGPURenderer<Device> where
Device: Send + Sync,
Device: Send + Sync,
impl<Device> Unpin for WGPURenderer<Device> where
Device: Unpin,
Device: Unpin,
impl<Device> !UnwindSafe for WGPURenderer<Device>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,