Struct riddle_renderer_wgpu::Renderable[][src]

pub struct Renderable<'a, R> where
    R: CommonRenderer
{ pub texture: <R as CommonRenderer>::Texture, pub shader: <R as CommonRenderer>::Shader, pub verts: &'a [Vertex], pub indices: &'a [u16], }

Fields

texture: <R as CommonRenderer>::Textureshader: <R as CommonRenderer>::Shaderverts: &'a [Vertex]indices: &'a [u16]

Auto Trait Implementations

impl<'a, R> RefUnwindSafe for Renderable<'a, R> where
    <R as CommonRenderer>::Shader: RefUnwindSafe,
    <R as CommonRenderer>::Texture: RefUnwindSafe

impl<'a, R> Send for Renderable<'a, R> where
    <R as CommonRenderer>::Shader: Send,
    <R as CommonRenderer>::Texture: Send

impl<'a, R> Sync for Renderable<'a, R> where
    <R as CommonRenderer>::Shader: Sync,
    <R as CommonRenderer>::Texture: Sync

impl<'a, R> Unpin for Renderable<'a, R> where
    <R as CommonRenderer>::Shader: Unpin,
    <R as CommonRenderer>::Texture: Unpin

impl<'a, R> UnwindSafe for Renderable<'a, R> where
    <R as CommonRenderer>::Shader: UnwindSafe,
    <R as CommonRenderer>::Texture: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.